Uncaught Typeerror Cannot Read Property 'style' of Undefined Javascript Vsc
/* Game of Life * Implemented in TypeScript * To learn more about TypeScript, please visit http://www.typescriptlang.org/ */ namespace Conway { export class Cell { public row: number; public col: number; public live: boolean; constructor(row: number, col: number, alive: boolean) { this.row = row; this.col = col; this.live = live; } } export form GameOfLife { private gridSize: number; private canvasSize: number; private lineColor: string; individual liveColor: string; individual deadColor: string; individual initialLifeProbability: number; private animationRate: number; private cellSize: number; individual context: CanvasRenderingContext2D; private world; constructor() { this.gridSize = 50; this.canvasSize = 600; this.lineColor = '#cdcdcd'; this.liveColor = '#666'; this.deadColor = '#eee'; this.initialLifeProbability = 0.five; this.animationRate = 60; this.cellSize = 0; this.world = this.createWorld(); this.circleOfLife(); } public createWorld() { render this.travelWorld( (cell : Cell) => { cell.live = Math.random() < this.initialLifeProbability; return cell; }); } public circleOfLife() : void { this.world = this.travelWorld( (cell: Cell) => { cell = this.globe[cell.row][prison cell.col]; this.depict(jail cell); render this.resolveNextGeneration(prison cell); }); setTimeout( () => {this.circleOfLife()}, this.animationRate); } public resolveNextGeneration(cell : Cell) { var count = this.countNeighbors(cell); var newCell = new Cell(cell.row, cell.col, cell.live); if(count < two || count > 3) newCell.alive = false; else if(count == 3) newCell.live = true; return newCell; } public countNeighbors(jail cell : Cell) { var neighbors = 0; for(var row = -1; row <=i; row++) { for(var col = -1; col <= 1; col++) { if(row == 0 && col == 0) continue; if(this.isAlive(cell.row + row, cell.col + col)) { neighbors++; } } } return neighbors; } public isAlive(row : number, col : number) { if(row < 0 || col < 0 || row >= this.gridSize || col >= this.gridSize) return simulated; return this.world[row][col].alive; } public travelWorld(callback) { var consequence = []; for(var row = 0; row < this.gridSize; row++) { var rowData = []; for(var col = 0; col < this.gridSize; col++) { rowData.push(callback(new Cell(row, col, false))); } result.push(rowData); } render result; } public draw(cell : Prison cell) { if(this.context == nil) this.context = this.createDrawingContext(); if(this.cellSize == 0) this.cellSize = this.canvasSize/this.gridSize; this.context.strokeStyle = this.lineColor; this.context.strokeRect(prison cell.row * this.cellSize, prison cell.col*this.cellSize, this.cellSize, this.cellSize); this.context.fillStyle = jail cell.live ? this.liveColor : this.deadColor; this.context.fillRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize); } public createDrawingContext() { var canvas = <HTMLCanvasElement> certificate.getElementById('conway-canvass'); if(canvas == null) { canvas = document.createElement('canvas'); sail.id = 'conway-canvas'; canvas.width = this.canvasSize; canvas.top = this.canvasSize; document.body.appendChild(canvas); } return canvas.getContext('2d'); } } } var game = new Conway.GameOfLife();
/* © Microsoft. All rights reserved. This library is supported for use in Windows Tailored Apps only. Build: six.2.8100.0 Version: 0.5 */ (office (global, undefined) { "apply strict"; undefinedVariable = {}; undefinedVariable.prop = 5; function initializeProperties(target, members) { var keys = Object.keys(members); var properties; var i, len; for (i = 0, len = keys.length; i < len; i++) { var central = keys[i]; var enumerable = key.charCodeAt(0) !== /*_*/95; var member = members[key]; if (member && typeof fellow member === 'object') { if (fellow member.value !== undefined || typeof fellow member.go === 'function' || typeof member.prepare === 'function') { if (member.enumerable === undefined) { fellow member.enumerable = enumerable; } backdrop = properties || {}; properties[key] = member; go along; } } // These next lines will be deleted if (!enumerable) { properties = properties || {}; properties[key] = { value: fellow member, enumerable: enumerable, configurable: true, writable: true } continue; } target[key] = member; } if (properties) { Object.defineProperties(target, backdrop); } } (function (rootNamespace) { // Create the rootNamespace in the global namespace if (!global[rootNamespace]) { global[rootNamespace] = Object.create(Object.epitome); } // Enshroud the rootNamespace we just created in a local variable var _rootNamespace = global[rootNamespace]; if (!_rootNamespace.Namespace) { _rootNamespace.Namespace = Object.create(Object.epitome); } function defineWithParent(parentNamespace, proper name, members) { /// <summary locid="ane"> /// Defines a new namespace with the specified proper noun, nether the specified parent namespace. /// </summary> /// <param proper noun="parentNamespace" type="Object" locid="2"> /// The parent namespace which volition contain the new namespace. /// </param> /// <param proper name="proper noun" type="String" locid="3"> /// Name of the new namespace. /// </param> /// <param name="members" type="Object" locid="iv"> /// Members in the new namespace. /// </param> /// <returns locid="5"> /// The newly defined namespace. /// </returns> var currentNamespace = parentNamespace, namespaceFragments = proper noun.split up("."); for (var i = 0, len = namespaceFragments.length; i < len; i++) { var namespaceName = namespaceFragments[i]; if (!currentNamespace[namespaceName]) { Object.defineProperty(currentNamespace, namespaceName, { value: {}, writable: false, enumerable: true, configurable: truthful } ); } currentNamespace = currentNamespace[namespaceName]; } if (members) { initializeProperties(currentNamespace, members); } return currentNamespace; } office define(name, members) { /// <summary locid="6"> /// Defines a new namespace with the specified name. /// </summary> /// <param name="name" type="String" locid="vii"> /// Name of the namespace. This could be a dot-separated nested name. /// </param> /// <param name="members" type="Object" locid="4"> /// Members in the new namespace. /// </param> /// <returns locid="5"> /// The newly defined namespace. /// </returns> return defineWithParent(global, name, members); } // Establish members of the "WinJS.Namespace" namespace Object.defineProperties(_rootNamespace.Namespace, { defineWithParent: { value: defineWithParent, writable: true, enumerable: truthful }, define: { value: define, writable: true, enumerable: true } }); })("WinJS"); (function (WinJS) { function define(constructor, instanceMembers, staticMembers) { /// <summary locid="8"> /// Defines a class using the given constructor and with the specified case members. /// </summary> /// <param name="constructor" type="Part" locid="ix"> /// A constructor function that will be used to instantiate this course. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, backdrop and methods to be made available on the class. /// </param> /// <param proper name="staticMembers" type="Object" locid="eleven"> /// The set of static fields, backdrop and methods to be made bachelor on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> constructor = constructor || function () { }; if (instanceMembers) { initializeProperties(constructor.prototype, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } render constructor; } part derive(baseClass, constructor, instanceMembers, staticMembers) { /// <summary locid="13"> /// Uses prototypal inheritance to create a sub-form based on the supplied baseClass parameter. /// </summary> /// <param name="baseClass" type="Function" locid="xiv"> /// The form to inherit from. /// </param> /// <param name="constructor" type="Function" locid="9"> /// A constructor function that will exist used to instantiate this class. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, properties and methods to exist fabricated available on the form. /// </param> /// <param proper noun="staticMembers" type="Object" locid="11"> /// The set of static fields, properties and methods to be made available on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> if (baseClass) { constructor = constructor || function () { }; var basePrototype = baseClass.prototype; constructor.epitome = Object.create(basePrototype); Object.defineProperty(constructor.prototype, "_super", { value: basePrototype }); Object.defineProperty(constructor.image, "constructor", { value: constructor }); if (instanceMembers) { initializeProperties(constructor.prototype, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } return constructor; } else { return define(constructor, instanceMembers, staticMembers); } } function mix(constructor) { /// <summary locid="xv"> /// Defines a course using the given constructor and the union of the set up of example members /// specified past all the mixin objects. The mixin parameter list can be of variable length. /// </summary> /// <param proper noun="constructor" locid="ix"> /// A constructor function that will be used to instantiate this class. /// </param> /// <returns locid="12"> /// The newly defined form. /// </returns> constructor = constructor || function () { }; var i, len; for (i = 0, len = arguments.length; i < len; i++) { initializeProperties(constructor.paradigm, arguments[i]); } return constructor; } // Found members of "WinJS.Class" namespace WinJS.Namespace.ascertain("WinJS.Class", { define: define, derive: derive, mix: mix }); })(WinJS); })(this);
/* © Microsoft. All rights reserved. This library is supported for employ in Windows Tailored Apps merely. Build: vi.2.8100.0 Version: 0.5 */ // Here are some inserted lines // with some extra comments (function (global, undefined) { "apply strict"; var definedVariable = {}; definedVariable.prop = v; function initializeProperties(target, members) { var keys = Object.keys(members); var properties; var i, len; for (i = 0, len = keys.length; i < len; i++) { var primal = keys[i]; var enumerable = central.charCodeAt(0) !== /*_*/95; var member = members[key]; if (member && typeof member === 'object') { if (member.value !== undefined || typeof member.get === 'function' || typeof member.set === 'function') { if (member.enumerable === undefined) { fellow member.enumerable = enumerable; } properties = properties || {}; properties[central] = member; continue; } } target[central] = member; } if (properties) { Object.defineProperties(target, properties); } } (part (rootNamespace) { // Create the rootNamespace in the global namespace if (!global[rootNamespace]) { global[rootNamespace] = Object.create(Object.image); } // Cache the rootNamespace we just created in a local variable var _rootNamespace = global[rootNamespace]; if (!_rootNamespace.Namespace) { _rootNamespace.Namespace = Object.create(Object.paradigm); } role defineWithParent(parentNamespace, name, members) { /// <summary locid="1"> /// Defines a new namespace with the specified name, under the specified parent namespace. /// </summary> /// <param name="parentNamespace" type="Object" locid="2"> /// The parent namespace which will contain the new namespace. /// </param> /// <param proper noun="proper noun" type="String" locid="3"> /// Name of the new namespace. /// </param> /// <param name="members" blazon="Object" locid="iv"> /// Members in the new namespace. /// </param> /// <returns locid="v"> /// The newly defined namespace. /// </returns> var currentNamespace = parentNamespace, namespaceFragments = proper name.split("."); for (var i = 0, len = namespaceFragments.length; i < len; i++) { var namespaceName = namespaceFragments[i]; if (!currentNamespace[namespaceName]) { Object.defineProperty(currentNamespace, namespaceName, { value: {}, writable: simulated, enumerable: true, configurable: true } ); } currentNamespace = currentNamespace[namespaceName]; } if (members) { initializeProperties(currentNamespace, members); } return currentNamespace; } function define(name, members) { /// <summary locid="half dozen"> /// Defines a new namespace with the specified name. /// </summary> /// <param name="proper noun" type="Cord" locid="7"> /// Name of the namespace. This could be a dot-separated nested name. /// </param> /// <param proper noun="members" type="Object" locid="four"> /// Members in the new namespace. /// </param> /// <returns locid="v"> /// The newly divers namespace. /// </returns> return defineWithParent(global, name, members); } // Establish members of the "WinJS.Namespace" namespace Object.defineProperties(_rootNamespace.Namespace, { defineWithParent: { value: defineWithParent, writable: truthful, enumerable: true }, ascertain: { value: define, writable: true, enumerable: true } }); })("WinJS"); (function (WinJS) { function define(constructor, instanceMembers, staticMembers) { /// <summary locid="eight"> /// Defines a class using the given constructor and with the specified instance members. /// </summary> /// <param name="constructor" type="Office" locid="9"> /// A constructor function that will exist used to instantiate this class. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, properties and methods to exist made bachelor on the class. /// </param> /// <param proper noun="staticMembers" type="Object" locid="xi"> /// The set of static fields, properties and methods to exist made bachelor on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> constructor = constructor || function () { }; if (instanceMembers) { initializeProperties(constructor.prototype, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } return constructor; } function derive(baseClass, constructor, instanceMembers, staticMembers) { /// <summary locid="13"> /// Uses prototypal inheritance to create a sub-class based on the supplied baseClass parameter. /// </summary> /// <param proper noun="baseClass" type="Function" locid="xiv"> /// The class to inherit from. /// </param> /// <param name="constructor" type="Role" locid="9"> /// A constructor function that will be used to instantiate this form. /// </param> /// <param name="instanceMembers" type="Object" locid="10"> /// The set of instance fields, properties and methods to be made available on the class. /// </param> /// <param name="staticMembers" type="Object" locid="eleven"> /// The set of static fields, backdrop and methods to be fabricated available on the class. /// </param> /// <returns type="Function" locid="12"> /// The newly defined class. /// </returns> if (baseClass) { constructor = constructor || part () { }; var basePrototype = baseClass.prototype; constructor.prototype = Object.create(basePrototype); Object.defineProperty(constructor.prototype, "_super", { value: basePrototype }); Object.defineProperty(constructor.prototype, "constructor", { value: constructor }); if (instanceMembers) { initializeProperties(constructor.paradigm, instanceMembers); } if (staticMembers) { initializeProperties(constructor, staticMembers); } return constructor; } else { return define(constructor, instanceMembers, staticMembers); } } role mix(constructor) { /// <summary locid="15"> /// Defines a class using the given constructor and the union of the fix of example members /// specified by all the mixin objects. The mixin parameter list tin can be of variable length. /// </summary> /// <param name="constructor" locid="ix"> /// A constructor function that volition be used to instantiate this class. /// </param> /// <returns locid="12"> /// The newly defined class. /// </returns> constructor = constructor || part () { }; var i, len; for (i = 0, len = arguments.length; i < len; i++) { initializeProperties(constructor.prototype, arguments[i]); } return constructor; } // Establish members of "WinJS.Class" namespace WinJS.Namespace.ascertain("WinJS.Form", { define: ascertain, derive: derive, mix: mix }); })(WinJS); })(this);
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